“Total Disappointment: The Decline of [Supercell] with Their New Pay-to-Win Game”** 24/8/20

It's hard to express the frustration and disappointment that Supercell's new game has brought to players like me, who once believed in the promise of a fun and balanced experience. Unfortunately, this company, which once had a commitment to quality and fair gameplay, seems to have sold its soul to the mercenary model of "pay-to-win." **Gameplay Ruined by Money** The concept of "pay-to-win" isn't new, but Clash Royale takes this practice to a new level of greed. Progression in the game is painfully slow and frustrating for anyone unwilling to spend real money. Essential items, which were once earned through skill and dedication, are now locked behind paywalls, making it impossible to compete at a high level without investing large sums of money. **Disregard for the Community** Supercell's gaming community has always been active and passionate, but it's sad to see how they've been completely ignored. Feedback on unbalanced gameplay and unequal access to items is not taken seriously. It seems the company only cares about quick profits, abandoning any commitment to its loyal players. **A Grim Future** If Supercell continues on this path, it's hard to imagine a prosperous future for their games. The company's reputation is in decline, and there are no signs that predatory practices will decrease. Instead of creating an engaging and accessible experience for everyone, Supercell is focused on squeezing as much money as possible from its players, destroying balance and fun in the process. **Conclusion** If you're looking for a game where skill and dedication are rewarded, stay away from [Clash Royale]. This game is a perfect example of how the "pay-to-win" model can ruin an experience that could have been amazing. Unless you're willing to constantly open your wallet, prepare to be outmatched by those who pay more. It's a shame to see [Supercell] go down this mercenary path, but that seems to be the sad reality.

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